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Dynamic First Person Controller Mobile Kit Asset - First Release

Advanced  Drag and Drop Starter Kit for your First Person Mobile game projects Pack includes several other features as starter kit for making your first person mobile game Drag and drop it in your scene, and you have an advanced first person controller that feels dynamic and not boring , so you can focus on other aspect of your mobile game without worrying and spending time making or improving your own first person controller . (Kit prefab includes the controller and the canvas ready-made)  Get Asset: Test Build:  Download test build for android in Itch.io Features included: First Person Camera Touch for mobile Movement Controller with acceleration, land momentum, etc Mobile Button (customizable) Mobile Joystick (customizable) Additional Input for Unity editor Game Sound Effect Built-in Game Settings Supported platforms includes all Android and IOS device Documentation            

Developing a horror game | Game development journey

    After creating the PRG hack & slash controller, even though it was unfinished, I proceed to work on a horror game. At first, developing a horror game, was just an idea for YouTube content. I spent a whole month developing a horror game.

    I had many troubles, some manage to be solved, but some are just impossible. I had completed most of the mechanism on the game, it is pretty much playable, there's no tutorial, there's a also a few bugs, and unfortunately I no longer able to carry on developing it, because my laptop battery life has been getting worse and worse. Here's the preview:

    I named this game Freeing John. The main story of this game focused on the player which was deceived by his friend to feed his pet on the basement. He was locked on the underground basement, and has to find a way out while a certain green forbidden creature roaming around the basement. These scenarios are just what his friend wanted, he wants to feel the enjoyment of seeing people playing the death game he made. He guided the player that is stucks in the basement, and told him using a certain ritual of drawing on a paper, then let the green creature step on it, would purify the creature, hence making it suffers and dies eventually. The game named Freeing John, because the green creature is called John, and he's the first successful human transmutation. 

    After the player finished the death game, he will be bonked from behind, and dragged to play the next game, and that will be the first series of the game.

Try the unfinished prototype: https://adventurerdeveloper.itch.io/release-john

youtube: https://www.youtube.com/channel/UCMjnot5MbPR38F3cUhdXfNw

    If we were to dive in inside the project editor, you would find a box of spaghetti with mozzarella. The whole project is a complete mess, changing a few line of codes would break the other codes. It was fool of me not to learn how to organize a project by using project structure. You shouldn't be like me, watch this video which I learned how to structure a project, trust me, it's really that important!

    Continuing the project has already be out of my hand. With all the mess on the project, I'm surprised my old self even manage to finished it till there. Not to mention that my laptop's battery life has decrease by half. 

    Make sure you use project structure on you game development, especially if you're working on a team! Use persistent data system, singleton, and what ever system it is to make the project more readable and simple. 

Thank me later ;)

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